warforged forge cleric 5e

5th-Level: Dispel magic is another default Wizard spell you’ll find yourself using on most days. The default Cleric weapon is the quarterstaff, which you can wield one-handed with a shield, and is also versatile allowing you to drop your shield and hit for more damage. You can give it to a friend too, it doesn’t have to be an item you are using. Some of them are downright broken, while others are very underwhelming.

ZarielMToF: Nothing useful for the Cleric. It’s powerful. Channel Divinity: Turn undead is situational, but when it comes up it’s the best way to deal with a horde of skeletons or zombies. If you are proficient in persuasion (if you're a bard you should be), Diplomat will also double your proficiency bonus on persuasion checks. Contagion: The fact that this spell does not require concentration makes it one of the best debuffs in the game. [5e] Interested in making a Warforged Forge Cleric, would LOVE advice.

As a spell attack, it will likely be a better attack option than any weapon you’re proficient with.

9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Urchin: Possibly useful for a Trickery cleric, but not appropriate elsewhere. So, In the campaign I'm playing I made a Warforged Cleric with a neat backstory that made him technically undead as well as a construct. Also, against a group of extraplanar creatures you can spend round after round banishing them. Defensive Duelist: Not useful for Cleric. It will take a while, but brick by brick a cleric can build a castle.

At 8th and 9th level, it becomes much more viable, given the options available. 1st-Level: Both spells granted by this are very situational. […]. However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents. The consensus favorite for many players is hill dwarf. But also it's your character so you do you. The Drunken Master is cool flavor-wise but is much like the Open Hand, same with the Kensei. Tons of damage and great range. Your domain provides you with a much more useful option for this trait. WarforgedERLW: The flexibility in character creation allows you to increase your Wisdom, and create a very resilient and versatile Cleric. In the last battle we had I got rather messed up and when to use Cure Wounds on myself; however the wording says I can't heal undead or … It seems to them like choosing to be beholden to a master who never gives commands.

DrowSCAG: Access to faerie fire is useful.
Rather, give place unto wrath. Pricey, but useful. Warforged adopts their names from the culture where they were created. Locate Object: The short range makes it much less useful unless you’re in a confined environment. Blessings of Knowledge: Two languages and two skills make a great addition to your abilities. Mass cure wounds doesn’t compare with your channel divinity, and raise dead isn’t something you need to have prepared always. Green = A strong choice for your class.

However, not a lot of things are vulnerable to thunder either so it’s an even split.

9th-Level: This is where the domain spells tail off. Warforged filled with rage at their enslavement prefer the Fury. You can use your +1 on your weapon and your AC will already be high if you go heavy plating.

We got you covered with our Draconic Sorcerer 5E Guide. 7th-Level: Both spells at this level are great control spells.

Juggernauts are usually 6’2” to 7 feet tall and weight is 280-360 lbs. Many clerics of other races are offended by the warforged thinking of the Sovereign Host in such a familiar manner and consider it blasphemous when a warforged refers to the deities as walking and speaking to him on a daily basis.

For starters, your character is entirely immune to fire damage.

Magically compel someone to do something, and then make them forget that they did it. The Rogue is generally a good class at low levels and can be a decent addition to any multiclass build.

Channel Divinity – Invoke Duplicity: This is great at low levels for increasing accuracy on your cantrips but considering most of your domain spells are self-targeting it’s hard to make more effective use of this. Faction AgentSCAG: Versatile in skill selection and two languages. These few were most likely tricked into believing that Vol can grant them souls or life after death in an undead form. Along with the grave domain cleric, this domain was first released in Xanathar’s Guide to Everything, this unique class offers tons of options for both frontline combat or spellcasting. You can use this as your dump slot.

Dampen Elements: Absorb elements without the spell slot.

Three-quarters cover from attacks is useful though. So, In the campaign I'm playing I made a Warforged Cleric with a neat backstory that made him technically undead as well as a construct. The book is very specific on what Blessing of the Forge applies to. You could probably talk a door into unlocking itself at this point. Stats that only align to two or three of their classes, causing the majority of their abilities to suffer penalties instead of bonuses. Hopefully, no one out there is mad enough to try such a thing, or are they? The Forge Cleric is still a full caster, however, giving you plenty of options for a magic-centric build. 3rd-Level: Two more Cleric staples.

Check out our Comprehensive Cleric 5E Guide! All the latest gaming news, game reviews and trailers. For the comfort of their companion, some warforged modify their faces to be more expressive.

Moderately Armored: Not useful for Cleric. Animal Handling: Useful for those of the Nature domain. It has a long duration and doesn’t require concentration.

A great add on to animate dead in your arsenal of army-creation spells. The bonus damage comes along with every attack.

Go with Forge Cleric and either Envoy (Wis and Str +1s) or Juggernaut, depending on whether you want to be more caster or melee. The Light Cleric is half disruption, and half spellcasting damage. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning. Protection from Poison: Situational preparation for non-dwarves. Circle of Mortality: This turns your cure spells into powerful resurrection spells, if you can get to the fallen character fast enough. ; Firbolg: [+2 WIS +1 STR] Strong, wise, and with a small pile of active abilities and innate spellcasting; Goliath: Nothing specifically useful for the Cleric. Fighter: One level up front gets you full weapon and armor proficiencies. 1st-Level: Control and a really solid buff spell that scale well. When you are in a pinch for a weapon or armor but have gold to spare, you only need an hour to create something useful out of thin air.

Mountain Dwarf: The Strength and Constitution make a Melee cleric strong, but without Wisdom, the spellcasting suffers. Don't forget at level 8 the forge cleric gets an extra d8 fire damage on hit every turn, so if you're using Shillelagh/a d8 weapon you're doing 2d8 + modifiers which definitely beats out the d8/d12 no modifiers of toll the dead. There are 10 spells in total. The Way of the Shadow at least provides another option for people not wanting to play Rogue but like stealth, and the Sun Soul class basically turns you into a DBZ character.

Available at Level 2, Artisan’s Blessing offers some tremendous creativity – even if Wizards of the Coast quickly shot down many attempts to break this feature. Blade Barrier: Mediocre damage for the spell level. Chances are, the DM will only allow one of these two.

It requires concentration, and you’ll be powerless in the area of effect as well, so use with caution.

This build is both pretty cool and fits well in most settings, definitely worth using, and it's unlikely the DM will ban the character. Swiftstride: Nothing useful for the Cleric.

Guild Artisan: Strictly worse than acolyte. He now writes free lance articles about video games, pop culture, anime, comics, and other banal human things to earn enough earth dollars to get a ride on Richard Branson's private space ship back into orbit. 1st-Level: Command can be useful in the right circumstance. Check out our comprehensive guide to all the D&D 5E classes and how to choose one that best suits the character you’d like to play. Such things tend to be ideas central to the struggles of all warforged, such as truth, acceptance, camaraderie, craftsmanship, and fighting prowess. Polearm Master: Tempest and War domains will benefit greatly from this. Fog cloud is a great battlefield control spell.

Another straightforward feature covered by our Forge Cleric 5E Guide is Divine Strike. Should this simple compulsion evolve into mania, the player will much to their parties dismay, need an extra sheet simply for their class list.

It won’t keep them up, but it won’t let them down either. Half-plate is superior to Breastplate as long as you don’t care about disadvantage on stealth checks, which as a Cleric, you usually don’t.

Can you trade or buy a magic weapon of the type you need with this dm, or is it luck of the draw? Keeper of Souls: A small amount of healing, but it helps in case of a horde encounter. I would specifically recommend not being a forge domain since since warforged can't benefit from the armor specific bonuses granted by 3 different subclass … Pick up Shield Master and Heavy Armour Master for even more tankiness. This ensures you always hit your mark. If you load Searing Smite in a higher spell slot, you could also get an additional d6 per level.

Bonus Proficiencies: Martial weapons and heavy armor give you the edge you need to keep up with Fighters and Paladins on the front lines.
Gate: Yet another spell that took a big hit in this edition. It does exactly what you want it to, which is situational wide-spread devastation. The drawbacks are that the spell is stationary, and requires concentration.

3rd-Level: Hold person is a potent option, but one that will quickly be outclassed by your other spells. The opposing party will have to make a will save not to be charmed. The expensive material component isn’t consumed by the spell, so don’t let the price tag ward you off. Uthgardt Tribe MemberSCAG: Athletics, but nothing else useful. That’s right, those two sentences are short but they pack a lot of power.

Continual Flame: Taking light as a cantrip is more useful. Clan CrafterSCAG: Insight, but not much else worthwhile. Saint of Forge and Fire takes that to a whole new level. Warforged were not brought up with religion, and a warforged who takes a religious path has thought long and hard about the subject and made a deliberate choice to believe. Most of the warforged naturally seem reserved and pensive.

GoliathVGtM/EEPC: Goliaths make resilient and beastly melee clerics, but their prominence diminishes your role as a support character.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-2','ezslot_8',114,'0','0'])); Half-Elf: Half Elves make a decent choice for any class.

DMG     Dungeon Master’s Guide We've only been in 2 fights but I don't think I'm going to be using my melee weapon very much. Channel Divinity – Radiance of the Dawn: Dispel magical darkness and AoE damage that selectively targets foes only. Fire Storm: Here’s the big Cleric AoE you’ve been waiting for.

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